Players Need A Steam Linked Account to Access Fallout 4 Mods on Consoles

Fallout 4 Mods

The bridge between consoles and PC is slowly fading away as more developers need gamers to sync their accounts for easy transfer of content.

Fallout 4 mod support was rolled out to Xbox One console and is now being prepped for the PS4.

But, a new rule has been implemented for the safety of players onboard. Bethesda.net announced that every gamer now requires a Steam account to be linked to their respective Bethesda account before they can upload a mod to be used on the consoles. The step is to ensure mod safety and also to stop piracy from spreading.

The new update was rolled out to Fallout 4 this week which made this rule mandatory. Xbox One gamers enjoy mods for the game since its launch while Playstation 4 owners had to wait. The developers at Bethesda is finally ready to roll out the same feature to the PS4 console. Modding community is a completely new addition to consoles. While there are many technical difficulties for both Fallout 4 and Skyrim, Bethesda is doing its best to overcome those obstacles and slowly roll out the feature to gamers on a different platform other than Windows PCs.

Fallout 4 Mods on Consoles

Many PC modders complained that the mods they created and uploaded were stolen. Some random people have unofficially downloaded those mod files and uploaded them on third party hosting sites. Nexus mods was the most popular choice for these pirates. They managed to easily download and re-upload these mods because they had no proper security. Besides, the credits were not associated to the original developer because of a lack of Steam Id associated with it. Bethesda took steps to help mod developers by creating a platform and encouraged them to file complaints based on the Digital Millennium Copyright Act DMCA.

It did help some remove the content but in order to curb piracy completely and make sure mods that were created by investing hours are safe, Bethesda now made it mandatory to link a Steam account to their Bethesda.net servers. People can no longer steal work and directly it use it on the consoles or upload them under their name in third party websites.

Some of the work was done by normal console players who had no intention to steal the mod for Fallout 4 but rather wanted to try it on their Xbox One console. The new verification ensures everything is handled through the proper channel with the credits a creator deserves.

Article View Count: (87)

Leave a Reply